![]() ![]() Neutral+ and Neutral are exceptions, as they will always deal 4 or 2 respectively. Similarly, Physical classes (Monk, Knight, Thief, Ranger) would receive between 1 and 4 from physical classes and 8 to 5 from Mage classes. (High Spirit) White Mage > Black Mage > Red Mage > Time Mage (Low Spirit)Īssuming the 28 points of health, this should mean: Mage classes will take 8, 7, 6 or 5 points of damage from Monk, Knight, Dragoon and Thief, but would receive 1, 2, 3 or 4 from other Mages. (High Defense) Monk > Knight > Thief > Ranger (Low Defense) Instead of having specific weaknesses, there will be Defense and Spirit status, the former means they endure physical attacks better and the later endures magic attacks better. ![]() So, idea: A Final Fantasy game set in the mechanics of Mega ManĮach "robot master" is represented by warriors of different classes, and instead of Copy Weapon you gain a crystal shard that allows you to turn into that warrior, however not boasting all the abilities they had. ![]()
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